package eight.queen.algorithm; public class Queen { private int N = 8; private int chess[][]; public Queen(){ chess = new int[N][N]; System.out.println(N+" sizes chess table contain "+NQueen(0)+"\n"); } public int NQueen(int currentRow){ if(currentRow==N) return 1; int totalQueenSetting = 0; for(int i = 0;i<N;i++){ if(chess[currentRow][i]==0){ chess[currentRow][i] = 1+currentRow; setConsumedSquares(currentRow,i); totalQueenSetting += NQueen(currentRow+1); for(int k = 0; k<N;k++) for(int j = 0;j<N;j++) if(chess[k][j]==8){ print(); System.out.println("\t"); break; } chess[currentRow][i] = 0; recover(currentRow); } } return totalQueenSetting; } public void setConsumedSquares(int row,int i){ for(int j = row+1;j<N;j++){ if(chess[j][i]==0) chess[j][i] = (1+row); if(i-(j-row)>=0 && chess[j][i-(j-row)] == 0) chess[j][i-(j-row)] = (1+row); if(i+(j-row) < N && chess[j][i+(j-row)] == 0) chess[j][i+(j-row)] = (1+row); } } public void recover(int row){ for(int i = row;i<N;i++) for(int j = 0;j<N;j++) if(chess[i][j]==(1+row)) chess[i][j] = 0; } public void print(){ for(int i = 0; i<N;i++) for(int j = 0;j<N;j++){ System.out.print(chess[i][j]+" "); if(j == N-1) System.out.println("\t"); } } public static void main(String[] args){ Queen test = new Queen(); } }
Monday, 15 October 2012
N Queen Algorithm
insertion sorting
public class insertionSorting { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub insertionSorting test = new insertionSorting(); } public insertionSorting(){ int array[] = {2,5,1,9,12,3,6,7,11,11,11,8,21,17,45,46,33,22}; sorting(array); print(array); } public void sorting(int[] buffer){ int key,i; for(int j = 1;j<buffer.length;j++) { key = buffer[j]; i = j-1; while((i>=0) && buffer[i] > key){ buffer[i+1] = buffer[i]; i = i-1; } buffer[i+1] = key; } } public void print(int[] buffer){ for(int i = 0;i<buffer.length;i++) System.out.print(buffer[i]+", "); } }
Merge Sorting
public class mergeSort { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub mergeSort test = new mergeSort(); } private int[] array; private int N; public mergeSort(){ N = 10; array = new int[N]; for(int i=0;i<array.length;i++) array[i] = (int)(Math.random()*10)+1; print(array); sort(array,0,N-1); print(array); } public void print(int []array){ for(int i = 0;i<array.length;i++) System.out.print(array[i]+", "); System.out.println(""); } public void sort(int []array,int p,int r){ if(r-p>=1) { int q = (int)(Math.floor((double)((p+r)/2))); sort(array,p,q); sort(array,q+1,r); merge(array,p,q,r); } } public void merge(int []array,int p,int q,int r){ int n1 = q-p+1; int n2 = r-q; int left[] = new int[n1+1]; int right[] = new int[n2+1]; for(int i = 0;i<left.length-1;i++) left[i] = array[p+i]; for(int i=0;i<right.length-1;i++) right[i] = array[q+i+1]; left[n1] = 11; right[n2] = 11; int i = 0; int j = 0; for(int k = p;k<=r;k++){ if(left[i]<=right[j]){ array[k] = left[i]; i++; }else{ array[k] = right[j]; j++; } } } }
Etiketler:
algorithm,
Java,
merge,
mergesorting,
recursive,
recursivesort,
sorting
Saturday, 11 August 2012
ActionListener Example
import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.text.DecimalFormat; import java.util.ArrayList; public class makine extends JApplet{ private int counter = 0; private ArrayList<String> liste; private String[] yazi; private JButton one,two,three,four,five, six,seven,eight,nine,zero, arti,eksi,bolu,carpi,CE,esit; private JTextField ekran; private JLabel yazar; private DecimalFormat dec; public String ToString(Double d) { return d.toString(); } //@override public void init() { yazi = new String[11]; liste = new ArrayList<String>(); for(int i = 0;i<11;i++){ yazi[i] = ""; } ActionHandler handler = new ActionHandler(); Container container = this.getContentPane(); container.setLayout(new FlowLayout(1,8,2)); dec = new DecimalFormat("0.000"); one = new JButton(); one.setText("1"); one.setSize(20, 20); one.setLocation(40, 40); container.add(one); one.addActionListener(handler); two = new JButton(); two.setText("2"); two.setSize(20, 20); two.setLocation(40, 40); container.add(two); two.addActionListener(handler); three = new JButton(); three.setText("3"); three.setSize(20, 20); three.setLocation(70, 40); container.add(three); three.addActionListener(handler); arti = new JButton(); arti.setText("+"); arti.setSize(20, 20); arti.setLocation(100, 40); container.add(arti); arti.addActionListener(handler); four = new JButton(); four.setText("4"); four.setSize(20, 20); four.setLocation(10, 70); container.add(four); four.addActionListener(handler); five = new JButton(); five.setText("5"); five.setSize(20, 20); five.setLocation(40, 70); container.add(five); five.addActionListener(handler); six = new JButton(); six.setText("6"); six.setSize(20, 20); six.setLocation(70, 70); container.add(six); six.addActionListener(handler); eksi = new JButton(); eksi.setText("-"); eksi.setSize(20, 20); eksi.setLocation(10, 70); container.add(eksi); eksi.addActionListener(handler); seven = new JButton(); seven.setText("7"); seven.setSize(20, 20); seven.setLocation(10, 100); container.add(seven); seven.addActionListener(handler); eight = new JButton(); eight.setText("8"); eight.setSize(20, 20); eight.setLocation(40, 100); container.add(eight); eight.addActionListener(handler); nine = new JButton(); nine.setText("9"); nine.setSize(20, 20); nine.setLocation(70, 100); container.add(nine); nine.addActionListener(handler); carpi = new JButton(); carpi.setText("x"); carpi.setSize(20, 20); carpi.setLocation(100, 130); container.add(carpi); carpi.addActionListener(handler); CE = new JButton(); CE.setText("CE"); CE.setSize(20, 20); CE.setLocation(10, 100); container.add(CE); CE.addActionListener(handler); zero = new JButton(); zero.setText("0"); zero.setSize(20, 20); zero.setLocation(40, 130); container.add(zero); zero.addActionListener(handler); bolu = new JButton(); bolu.setText("/"); bolu.setSize(20, 20); bolu.setLocation(100, 100); container.add(bolu); bolu.addActionListener(handler); esit = new JButton(); esit.setText("="); esit.setSize(20, 20); esit.setLocation(70, 100); container.add(esit); esit.addActionListener(handler); ekran = new JTextField(15); ekran.setText(" "); ekran.setEditable(false); ekran.setDisabledTextColor(Color.BLUE ); ekran.setVisible(true); ekran.setAlignmentY(JTextField.RIGHT_ALIGNMENT); ekran.setHorizontalAlignment(JTextField.RIGHT); ekran.setLocation(10,10); container.add(ekran); ekran.addActionListener(handler); yazar = new JLabel("Tested and Programmed by BY"); container.add(yazar); } //inner class private class ActionHandler implements ActionListener { public void actionPerformed(ActionEvent event) { if(event.getSource() == one){ if(counter<11){ yazi[counter]+="1"; ekran.setText(yazi[counter]); }else ; }if(event.getSource() == two){ if(counter<11){ yazi[counter]+="2"; ekran.setText(yazi[counter]); }else ; }if(event.getSource() == three){ if(counter<11){ yazi[counter]+="3"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == four){ if(counter<11){ yazi[counter]+= "4"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == five){ if(counter<11){ yazi[counter] += "5"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == six){ if(counter<11){ yazi[counter] += "6"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == seven){ if(counter<11){ yazi[counter] += "7"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == eight){ if(counter<11){ yazi[counter] += "8"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == nine){ if(counter<11){ yazi[counter] += "9"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == zero){ if(counter<11){ yazi[counter] += "0"; ekran.setText(yazi[counter]); }else; }if(event.getSource() == arti){ try{ if(Double.parseDouble(yazi[counter])>=0){ counter++; yazi[counter] = "+"; counter++; }else; }catch(Exception e){ ekran.setText("Syntax Error"); } }if(event.getSource() == eksi){ try{ if(Double.parseDouble(yazi[counter])>=0){ counter++; yazi[counter] = "-"; counter++; }else; }catch(Exception e){ ekran.setText("Syntax Error"); } }if(event.getSource() == bolu){ try{ if(Double.parseDouble(yazi[counter])>=0){ counter++; yazi[counter] = "/"; counter++; }else; }catch(Exception e){ ekran.setText("Syntax Error"); } }if(event.getSource() == carpi){ try{ if(Double.parseDouble(yazi[counter])>=0){ counter++; yazi[counter] = "*"; counter++; } }catch(Exception e){ ekran.setText("Syntax Error"); } }if(event.getSource() == CE){ for(int i = 0;i<11;i++) yazi[i] = ""; ekran.setText(""); counter = 0; }if(event.getSource() == esit){ //try{ for(int i = 0;i<11;i++){ liste.add(i,yazi[i]); } for(int i = 0;i<11;i++){ try{ if(yazi[i]=="/"){ yazi[i] = ToString(Double.parseDouble(yazi[i-1])/Double.parseDouble(yazi[i+1])); yazi[i-1] = yazi[i]; yazi[i+1] = yazi[i]; liste.remove(0); liste.add(0,yazi[i]); } }catch(Exception e){ ekran.setText("Syntax Error"); counter = 0; } } for(int i = 0;i<11;i++){ try{ if(yazi[i]=="*"){ yazi[i] = ToString(Double.parseDouble(yazi[i-1])*Double.parseDouble(yazi[i+1])); yazi[i-1] = yazi[i]; yazi[i+1] = yazi[i]; liste.remove(0); liste.add(0,yazi[i]); } } catch(Exception e){ ekran.setText("Syntax Error"); counter = 0; } } for(int i = 0;i<11;i++){ try{ if(yazi[i]=="+"){ yazi[i] = ToString(Double.parseDouble(yazi[i-1])+Double.parseDouble(yazi[i+1])); yazi[i-1] = yazi[i]; yazi[i+1] = yazi[i]; liste.remove(0); liste.add(0,yazi[i]); } } catch(Exception e){ ekran.setText("Syntax Error"); counter = 0; } } for(int i = 0;i<11;i++){ try{ if(yazi[i]=="-"){ yazi[i] = ToString(Double.parseDouble(yazi[i-1])-Double.parseDouble(yazi[i+1])); yazi[i-1] = yazi[i]; yazi[i+1] = yazi[i]; liste.remove(0); liste.add(0,yazi[i]); } } catch(Exception e){ ekran.setText("Syntax Error"); counter = 0; } } if(liste.isEmpty()){ ekran.setText("Syntax Error"); counter = 0;} else{ if(liste.get(0)!="") ekran.setText(liste.get(0).toString()); } counter = 0; for(int i = 0;i<11;i++) yazi[i] = ""; if(!liste.isEmpty()) liste.clear(); /*}catch(Exception e){ ekran.setText("Syntax Error"); }*/ } } } }
Etiketler:
actionlistener,
Calc,
calculator,
class,
container,
DecimalFormat,
Java
Saturday, 9 June 2012
PingPong Game in Java
Board.java
import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Image; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.swing.Timer; public class Board extends JPanel implements ActionListener{ private final int width = 600; private final int height = 600; private int delay = 30;//time delay to update private int board_x;//board x location private int board_y;//board y location private int ball_x;//ball x location private int ball_y;//ball y location private float ball_xv;//ball x violation private float ball_yv;//ball y violation //conditions private boolean running = true; private boolean contin= true; private boolean tryagain = false; //for keyboard private boolean pause = false; private boolean left = false; private boolean right = false; //for mouse motions private boolean dragged = false; private int howfarx = 0; //how far mouse click x coordinate from object's x coordinate private Image ball; private Image board; private Timer timer; private Image background; private String msg = "presss"; public Board() { addKeyListener(new TAdapter()); addMouseMotionListener(new MAdapter()); addMouseListener(new MAdapter()); setBackground(Color.white); load(); setFocusable(true); init(); } public void load() { board = new ImageIcon("C:\\javapics\\board.png").getImage(); ball = new ImageIcon("C:\\javapics\\ae.png").getImage(); background = new ImageIcon("C:\\javapics\\backgroud.png").getImage(); } public void actionPerformed(ActionEvent e) { if(running) { if(contin) { ballmoving(); boardmove(); lose(); } } repaint(); } public void start() { ball_xv = -0.4f; ball_yv = -0.3f; board_x = 240; board_y = 580; ball_x = 300; ball_y = 240; } public void init() { start(); timer = new Timer(delay,this); timer.start(); } public void paint(Graphics g) { super.paint(g); if(contin) { g.drawImage(ball, ball_x, ball_y,this); g.drawImage(board, board_x, board_y,this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } if(tryagain) { String msg2 = "Press Enter to try again"; Font small = new Font("Arial", Font.BOLD, 15); g.setColor(Color.black); g.setFont(small); g.drawString(msg2,200,300); } if(pause) { String msg2 = "Pause! Press Space to continue"; Font small = new Font("Helvetica", Font.BOLD, 15); g.setColor(Color.black); g.setFont(small); g.drawString(msg2,200,300); } if(!running) { g.drawImage(background, 0, 0,this); } } public void lose() { if(ball_y + 20 > height) { contin = false; tryagain = true; } } public void ballmoving() { if(ball_x < 1) ball_xv = Math.abs(ball_xv); else if((ball_x + 20) > (width-21)) ball_xv = -Math.abs(ball_xv); if(ball_y < 1) ball_yv = Math.abs(ball_yv); else if((ball_y+20) > (height-21)) if(ball_x >= board_x && ball_x <= (board_x+100) ) ball_yv = -Math.abs(ball_yv); update(delay); } public void update(int timedelay)//to update ball location on the screen { ball_x = (ball_x + (int)(ball_xv*delay)); ball_y = (ball_y + (int)(ball_yv*delay)); } public void boardmove()//to play with keyboard { if(left){ board_x -= 40; left = false; } if(right){ board_x += 40; right = false; } } private class MAdapter extends MouseAdapter { public void mousePressed(MouseEvent e) { int mousex = e.getX(); int mousey = e.getY(); if(mousex >= board_x && mousex <= (board_x+ 100)) if(mousey >= board_y && mousey <= (board_y+100)){ dragged = true; howfarx = mousex - board_x; }else { dragged = false; } } public void mouseDragged(MouseEvent e) { if(dragged){ board_x = e.getX() - howfarx; board_x = Math.max(0, board_x);//to prevent overflow from sides board_x = Math.min(board_x, (width-120));///////////////////// } } public void mouseExited(MouseEvent e) { dragged = false; howfarx = 0; } public void mouseMoved (MouseEvent e) {} // ignore these events public void mouseEntered (MouseEvent e) {} // ignore these events public void mouseClicked (MouseEvent e) {} // ignore these events public void mouseReleased(MouseEvent e) {} // ignore these events } private class TAdapter extends KeyAdapter { public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if(key == KeyEvent.VK_Z) { msg = "pressed z"; if((board_x - 40) >= 0)//to prevent overflow from left side from left = true; else left = false;//nothing } if(key == KeyEvent.VK_X) { msg = "pressed x"; if((board_x + 150) <= width)//to prevent overflow form right side of game area right = true; else right = false;//nothing } if(key == KeyEvent.VK_ENTER){ start(); contin = true; tryagain = false; pause = false; } if(key == KeyEvent.VK_SPACE){ if(!pause){ contin = false; pause = true; tryagain = false; }else{ contin = true; pause = false; tryagain = false; } } if(key == KeyEvent.VK_ESCAPE){ running = false; contin = false; pause = false; tryagain = false; } } } }
import javax.swing.*; public class pinpong extends JApplet { /** * @param args */ public pinpong() { this.setContentPane(new Board()); } public static void main(String[] args) { // TODO Auto-generated method stub JFrame window = new JFrame(); window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); window.setSize(586, 630); window.setLocationRelativeTo(null); window.setTitle("pinpong"); window.setContentPane(new Board()); window.setResizable(false); window.setVisible(true); } }
Friday, 27 April 2012
Dragging image in java
Draging Image dragme.java
import javax.swing.JFrame; public class dragme extends JFrame{ public dragme(){ add(new dragged()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(600, 600); setLocationRelativeTo(null); setTitle("Dragging App"); setResizable(false); setVisible(true); } public static void main(String[] args){ new dragme(); } }
Dragged Image Class dragged.java
import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.event.*; import javax.swing.*; public class dragged extends JPanel implements MouseMotionListener, MouseListener { private Image Dragged; private Image background; private static int x_coord = 150; private static int y_coord = 150; private boolean isdragged; private static int x_dragFrom = 0; private static int y_dragFrom = 0; public dragged(){ setPreferredSize(new Dimension(300,300)); setBackground(Color.WHITE); this.addMouseMotionListener(this); this.addMouseListener(this); LoadImage(); } public void LoadImage(){ Dragged = new ImageIcon("C:\\javapics\\deneme.png").getImage(); background = new ImageIcon("C:\\javapics\\daaad.png").getImage(); } public void paintComponent(Graphics g){ super.paintComponent(g); g.drawImage(background, 0, 0, null); g.drawImage(Dragged, x_coord, y_coord, this); } public void mousePressed(MouseEvent e) { int x = e.getX(); // Save the x coord of the click int y = e.getY(); // Save the y coord of the click if (x >= x_coord && x <= (x_coord + Dragged.getWidth(null)) && y >= y_coord && y <= (y_coord + Dragged.getWidth(null))) { isdragged = true; x_dragFrom = x - x_coord; // how far from left y_dragFrom = y - y_coord; // how far from top } else { isdragged = false; } } public void mouseDragged(MouseEvent e) { if (isdragged) { x_coord = e.getX() - x_dragFrom;//to better dragging view y_coord = e.getY() - y_dragFrom;//to better dragging view //to prevent overflow left and right side x_coord = Math.max(x_coord , 0); x_coord = Math.min(x_coord , getWidth() - Dragged.getWidth(null)); //to prevent overflow up and down side y_coord = Math.max(y_coord , 0); y_coord = Math.min(y_coord , getHeight() - Dragged.getHeight(null)); this.repaint(); // Repaint because position changed. } } //we should change isdragged variable when mouse released for dragging public void mouseExited(MouseEvent e) { isdragged = false; } public void mouseMoved (MouseEvent e) {} // ignore these events public void mouseEntered (MouseEvent e) {} // ignore these events public void mouseClicked (MouseEvent e) {} // ignore these events public void mouseReleased(MouseEvent e) {} // ignore these events }
Wednesday, 18 April 2012
Snake Game in Java
screen.java is using for fullscreen game develpment
import java.awt.*; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; //import java.lang.reflect.InvocationTargetException; import javax.swing.JFrame; public class screen { private GraphicsDevice vc; //give vc access to monitor screen //Constructor public screen(){ GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes(){ return vc.getDisplayModes(); } //compares DM passed in to vc DM and see if they matchs public DisplayMode findFirstCompatibleMode(DisplayMode modes[]){ DisplayMode goodModes[] = vc.getDisplayModes(); for(int x=0;x<modes.length;x++){ for(int y=0;y<goodModes.length;y++){ if(displayModesMatch(modes[x],goodModes[y])){ return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode(){ return vc.getDisplayMode(); } //check if two modes match each other public boolean displayModesMatch(DisplayMode m1,DisplayMode m2){ if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) return false; if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) return false; if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) return false; return true; } //make frame full screen public void setFullScreen(DisplayMode dm){ JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if(dm != null && vc.isDisplayChangeSupported()){ try{ vc.setDisplayMode(dm); }catch(Exception ex){} } f.createBufferStrategy(2); } //we will set graphics object equal to this public Graphics2D getGraphics(){ Window w = vc.getFullScreenWindow(); if(w != null){ BufferStrategy s = w.getBufferStrategy(); return (Graphics2D)s.getDrawGraphics(); }else{ return null; } } //update display public void update(){ Window w =vc.getFullScreenWindow(); if(w != null){ BufferStrategy s = w.getBufferStrategy(); if(!s.contentsLost()){ s.show(); } } } //return full screen window public Window getFullScreenWindow(){ return vc.getFullScreenWindow(); } //get witdh of window public int getWidth(){ Window w = vc.getFullScreenWindow(); if(w != null) return w.getWidth(); else return 0; } //get height of window public int getHeight(){ Window w = vc.getFullScreenWindow(); if(w != null) return w.getHeight(); else return 0; } // get out of fullscreen public void restoreScreen(){ Window w = vc.getFullScreenWindow(); if(w != null) w.dispose(); vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCompatibleImage(int w,int h,int t){ Window win =vc.getFullScreenWindow(); if(win != null){ GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w,h,t); } return null; } }
Etiketler:
Display Mode,
engerek,
FullScreen,
Game,
Game Progamming,
Graphics,
Graphics Card,
GraphicsCard,
Java,
Mode,
screen,
Snake
Snake Game in Java
public class variables { //directions/yönler protected static final int kuzey = 1; protected static final int guney = 2; protected static final int bati = 3; protected static final int dogu = 4; //direction protected int yon = kuzey; //next direction protected int sonrakiyon = kuzey; protected long movedelay = 100; //millisecond to go or (X/V) Road/Velocity //ilerleme hızı protected long lastmove = 0;//time for next step //game status protected boolean becontinue = true; // game is continuing //oyun devam ediyor protected boolean pause = false; //game is paused //oyun durduruldu protected boolean lost = false;//kaybettin protected boolean continued= false; //eat seed protected static boolean growup = false; protected String mess = "Score = "; protected String mess2 = "Press ESC to Exit "; protected String mess3 = "Number of dead = "; protected String mess4 = "Pause"; protected String mess5 = "You LOSE"; protected String mess6 = "Try Again-Press Enter or Exit"; protected static int score = 0; protected static int dead = 0; protected static int index ; }
Snake Game in Java
engerekcore.java is need to run game
import java.awt.*; //import javax.swing.*; public abstract class engerekcore extends engerek{ //ekran modları private static DisplayMode modes[] = { new DisplayMode(800,600,32,0), new DisplayMode(800,600,24,0), new DisplayMode(800,600,16,0), new DisplayMode(640,480,32,0), new DisplayMode(640,480,24,0), new DisplayMode(640,480,16,0), }; private boolean running; protected screen s; //stop method public void stop(){ running = false; } //call init and gameloop public void run(){ try{ init(); start(); gameLoop(); }finally{ s.restoreScreen(); } } //set to full screen public void init(){ s = new screen(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial",Font.PLAIN,20)); w.setBackground(Color.white); w.setForeground(Color.black); running = true; } //main gameLoop public void gameLoop(){ long startTime = System.currentTimeMillis(); long cumTime = startTime; while(running){ Graphics2D g = s.getGraphics(); long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; if(pause==false){ if(lost!=false){ try{ draw2(g); g.dispose(); if(continued){ collision(); s.update(); continued = false; continue; } }catch(Exception ex){} }else update(timePassed); draw(g); g.dispose(); s.update(); }else{ try{ draw3(g); g.dispose(); s.update(); if(becontinue){ continue; } }catch(Exception ex){} } try{ Thread.sleep(20); }catch(Exception ex){} } } //update snake move public void update(long timePassed){ lastmove += timePassed; if(lastmove>movedelay){ snakeupdate(); if(growup==true){ seedupdate(); growup = false; } lastmove = 0; } } //draw game screen public abstract void draw(Graphics2D g); //draw lost screen public abstract void draw2(Graphics2D g); //draw pause screen public abstract void draw3(Graphics2D g); }
Etiketler:
Core,
Core class,
Display Mode,
Game,
Game Progamming,
Java,
Snake
Object Oriented Programming in Cpp
Main Program main.cpp
#include<iostream> #include<string> #include<time.h> #include"Land.h" #include"Cost.h" #include"Creature.h" #include"Enchantment.h" using namespace std; int main() { srand((unsigned)time(0)); Land l1("black", "snow covered swamp"); Land l2("blue", "island"); l1.print(); // for the following array, default constructor is called 5 times // let’s randomly initialize land cards in the default constructor srand called at the beginning of the code Land l3[5]; // cost object: we need total 3 manas, one of them must be // red mana (the last one) color of other two manas are unimportant // order of the parameters: total, white, blue, black, green, red Cost *cost = new Cost(3,0,0,0,0,1); // parameters : name, color, ap, hp, cost, description-flavor text Creature c1("anaba shaman", "red", 2, 2, cost, "just try taking this bull by the horns."); delete cost; cost = new Cost(5,1,0,0,0,0); Creature c2("angel of mercy","white",3,3, cost,"when angel of mercy enters the battlefield, you gain 3 life."); delete cost; cost = new Cost(1,0,0,0,0,1); Enchantment e("firebreathing", "red", 1,0, cost,"enchanted creature gets +1/+0 until end of turn."); // when a creature is enchanted, update its attack power and hit point if (c2.canEnchantable(e)){ cout << e.getName() << " is enchantable for " << c2.getName() << endl; c2 + e; } else if (c1.canEnchantable(e)){ cout << e.getName() << " is not enchantable for " << c2.getName() << endl; cout << e.getName() << " is enchantable for " << c1.getName() << endl; c1 + e; } else cout << e.getName() << " can’t be enchanted to any creature!" << endl; if (c1.isAffordable(l3,5)) // if you look closely, you can see that 5 is size :) cout << c1.getName() << " is affordable according to land deck l3 " << endl; if (e.isAffordable(l3,5)) cout << e.getName() << " is affordable according to land deck l3" << endl; // show time Land *l4[8]; for (int i=0; i<5; i++) l4[i]=&l3[i]; l4[5]=&c1; l4[6]=&c2; l4[7]=&e; for (int i=0; i<8; i++) l4[i]->print(); getchar(); return 0; }
Land Base class cpp file Land.cpp
#include<iostream> #include<string> #include "Land.h" using namespace std; Land::Land()//default constructor { int random = rand()%5+1; switch(random){ case 1: name = "Plains"; color = "white"; break; case 2: name = "Island"; color = "blue"; break; case 3: name = "Swamp"; color = "black"; break; case 4 : name = "Forest"; color = "green"; break; case 5: name = "Mountain"; color = "red"; break; } } Land::Land(const string &s1,const string &s2) { name = s1; color = s2; } void Land::print()const { cout << "Name : "<< name << " Color : "<< color << endl; }
Land Base class header file Land.h
#ifndef LAND_H #define LAND_H #include<string> #include<time.h> #include<cstdlib> using namespace std; class Land{//Base Class private : string name; string color; public : Land();//default constructor Land(const string &,const string &);//copy constructor string getname()const {return name;}//return name variable string getcolor()const {return color;}//return color variable virtual void print()const;//virtual function from polymorphism }; #endif
Creature Derived Class header file Creature.h
#ifndef CREATURE_H #define CREATURE_H #include<string> #include "Enchantment.h" #include "Land.h" #include "Cost.h" using namespace std; class Creature: public Land //public inhertance base class is Land { private : int ap;//attack point int hp;//hit point Cost *c1; //Cost pointer string description;//description of creature public : Creature(const string &,const string &,int AP,int,Cost *,const string &);//Constructor bool canEnchantable(const Enchantment &);//to control is Creature's color is useful for Land string getName()const{return Land::getname();}//return name variable bool isAffordable(const Land *,int);//to control is mana enough for Creature void print()const; //virtual function from polymorphism void operator+(const Enchantment &); //operator overloading ~Creature(){delete c1;}//Destructor }; #endif
Creature Derived Class cpp file Creature.cpp
#include<iostream> #include<string> #include "Creature.h" using namespace std; Creature::Creature(const string &s1,const string &s2,int AP,int HP,Cost *cost,const string &s3):Land(s1,s2) { ap = AP; hp = HP; c1 = new Cost(cost->getTotal(),cost->getWhite(),cost->getBlue(),cost->getBlack(),cost->getGreen(),cost->getRed()); description = s3; } bool Creature::canEnchantable(const Enchantment &e) { if(Land::getcolor().compare(e.getColor())==0)//compare function in string library return integer value return true; else return false; } void Creature::print()const //virtual function from polymorphism { Land::print(); // virtual base print function cout << "Attack Point : " << ap << "\n" << "Hit Point : " << hp << "\n" << "Total Mana : " << c1->getTotal() << "\n" << Land::getcolor() <<" Mana : " << c1->getmana() << "\n" << description << endl; } void Creature::operator+(const Enchantment &e) //operator overloading { ap = ap + e.getAp(); hp = hp + e.getHp(); } bool Creature::isAffordable(const Land *l,int size) { //Mana Array's size = 5 and it includes number of mana colors int manas[5] = {0,0,0,0,0};//White,Blue,Black,Green,Red if(c1->getTotal()>size) return false; else{ for(int i = 0;i<size;i++){ if(l[i].getcolor().compare("white")==0) //increment number of White Mana manas[0]++; if(l[i].getcolor().compare("blue")==0) //increment number of Blue Mana manas[1]++; if(l[i].getcolor().compare("black")==0) //increment number of Black Mana manas[2]++; if(l[i].getcolor().compare("green")==0) //increment number of Green Mana manas[3]++; if(l[i].getcolor().compare("red")==0) //increment number of Red Mana manas[4]++; } if(Land::getcolor().compare("white")==0){ if(c1->getWhite() <= manas[0]) return true; }else if(Land::getcolor().compare("blue")==0){ if(c1->getBlue() <= manas[1]) return true; }else if(Land::getcolor().compare("black")==0){ if(c1->getBlack() <= manas[2]) return true; }else if(Land::getcolor().compare("green")==0){ if(c1->getGreen() <= manas[3]) return true; }else if(Land::getcolor().compare("red")==0){ if(c1->getRed() <= manas[4]) return true; } return false; } }
Enchantment Derived Class header file Enchantment.h
#ifndef ENCHANTMENT_H #define ENCHANTMENT_H #include<string> #include "Cost.h" #include "Land.h" using namespace std; class Enchantment : public Land //public inhertance base class is Land { private : int inc_ap;//increment atack point int inc_hp;//increment hit point; string description;//description of enchantment Cost *c2;//Cost pointer public : Enchantment(const string &,const string &,int AP,int HP,Cost *,const string &);//Constructor string getColor()const{return Land::getcolor();}//get method to access private member called color in base class Land string getName()const{return Land::getname();}//get method to access private member called name in base class Land bool isAffordable(const Land *,int);//To control is mana enough for Enchantment void print()const; //virtual function from polymorphism int getAp()const {return inc_ap;}//get method to access private inc_ap int getHp()const {return inc_hp;}//get method to access private inc_hp ~Enchantment(){delete c2;}//destructor }; #endif
Enchantment Derived Class cpp file Enchantment.cpp
#include<iostream> #include<string> #include "Enchantment.h" using namespace std; bool Enchantment::isAffordable(const Land *l,int size) { int manas[5] = {0,0,0,0,0}; //White,Blue,Black,Green,Red if(c2->getTotal()>size) return false; else{ for(int i = 0;i<size;i++){ if(l[i].getcolor().compare("white")==0) //increment number of White Mana manas[0]++; if(l[i].getcolor().compare("blue")==0) //increment number of White Mana manas[1]++; if(l[i].getcolor().compare("black")==0) //increment number of White Mana manas[2]++; if(l[i].getcolor().compare("green")==0) //increment number of White Mana manas[3]++; if(l[i].getcolor().compare("red")==0) //increment number of White Mana manas[4]++; } if(Land::getcolor().compare("white")==0){ if(c2->getWhite() <= manas[0]) return true; }else if(Land::getcolor().compare("blue")==0){ if(c2->getBlue() <= manas[1]) return true; }else if(Land::getcolor().compare("black")==0){ if(c2->getBlack() <= manas[2]) return true; }else if(Land::getcolor().compare("green")==0){ if(c2->getGreen() <= manas[3]) return true; }else if(Land::getcolor().compare("red")==0){ if(c2->getRed() <= manas[4]) return true; } return false; } } void Enchantment::print()const //virtual function from polymorphism { Land::print();//virtual base print function cout << "Increment Attack Point by : " << inc_ap << "\n" << "Increment Hit Point by : " << inc_hp << "\n" << "Total Mana : " << c2->getTotal() << "\n" << Land::getcolor() << " Mana : " << c2->getmana() << "\n" << description << endl; } Enchantment::Enchantment(const string &s,const string &s2,int AP,int HP,Cost *cost,const string &s3):Land(s,s2) { // Constructor inc_ap = AP; inc_hp = HP; c2 = new Cost(cost->getTotal(),cost->getWhite(),cost->getBlue(),cost->getBlack(),cost->getGreen(),cost->getRed()); description = s3; }
Cost Class header file Cost.h
#ifndef COST_H #define COST_H using namespace std; class Cost{ private : int Total; int White; int Blue; int Black; int Green; int Red; public : Cost(int,int,int,int,int,int); int getmana()const; int getTotal()const {return Total;} int getWhite()const {return White;} int getBlue()const {return Blue;} int getBlack()const {return Black;} int getGreen()const {return Green;} int getRed()const {return Red;} }; #endif
Cost Class cpp file Cost.cpp
#include<iostream> #include<string> #include "Cost.h" using namespace std; Cost::Cost(int total,int white,int blue,int black,int green,int red) { Total = total; White = white; Blue = blue; Black = black; Green = green; Red = red; } int Cost::getmana()const { if(White!=0) return White; else if(Blue!=0) return Blue; else if(Black!=0) return Black; else if(Green!=0) return Green; else if(Red!=0) return Red; else return 0; }
OUTPUT
Etiketler:
C++,
Cpp,
Example,
Inheritance,
Magic,
Object,
Oriented,
Polymorphism,
programming,
Samples
Tuesday, 17 April 2012
Thursday, 12 April 2012
Wednesday, 11 April 2012
Linked List/Bağlantılı liste
List Example with cpp / Bağlantılı liste örneği
#include<iostream> #include<string> #include<stdlib.h> #include<stdio.h> #include<iomanip> #include<ctype.h> using namespace std; #include "Kayit.h" typedef struct listeDugumu listeDugumu; typedef listeDugumu *listeDugumuPtr; void ekle(listeDugumuPtr *,listeDugumu *,int); void listeyazdir(listeDugumuPtr); int bosMu(listeDugumuPtr); void sil(listeDugumuPtr *,int,int); void menu(void); void listebosalt(listeDugumuPtr *); //void listeyibol(listeDugumuPtr *,int); int main(){ listeDugumuPtr baslangicPtr=NULL; listeDugumu *kayitPtr; kayitPtr =new listeDugumu; int dugumsayisi=0; int sirano; menu(); int secim; cout << "? : "; cin >> secim; while(secim!=8){ switch(secim){ case 1 : cout << "Lutfen eklemek istediginiz kisinin bilgilerini giriniz" << endl; cout << "Eklenecek ismi giriniz : "; cin.ignore(1000, '\n'); cin.getline(kayitPtr->isim,AD_UZUNLUK); cout <<"Eklenecek Telefon numarasi : "; cin >> setw(TEL_UZUNLUK) >> kayitPtr->tel_numarasi; cout << endl; ekle(&baslangicPtr,kayitPtr,dugumsayisi); listeyazdir(baslangicPtr); break; case 2 : if(!bosMu(baslangicPtr)){ cout << "Silinecek siranoyu giriniz :"; cin >> sirano; sil(&baslangicPtr,sirano,dugumsayisi); cout << "Kayit silindi" << endl; }else cout << "liste bos" << endl; break; case 3 : listebosalt(&baslangicPtr); cout << "liste bosaltildi..." << endl; break; /*case 4 : cout << "listeyi kaca bolmek istiyorsunuz ?" << endl; cin >> kac; listeyibol(&baslangicPtr,dugumsayisi); break; */ default: cout << "Yanlis bir giris yaptiniz tekrar giriniz" << endl; menu(); break; } cout << "? : "; cin >> secim; } cout << "program kapatılıyor"; delete kayitPtr; return EXIT_SUCCESS; } void menu(void){ cout << "1-Kayit ekle" << endl; cout << "2-Kayit sil" << endl; cout << "3-Listeyi bosalt" << endl; cout << "4-Listeyi ikiye bol" << endl; cout << "8-Cikis" << endl; } void ekle(listeDugumuPtr *sPtr,listeDugumu *savePtr,int dugum_sayisi){ listeDugumuPtr tara,arka,yeni; tara=*sPtr; yeni = new listeDugumu; *yeni=*savePtr; yeni->sonrakiPtr=NULL; if(*sPtr==NULL){ *sPtr=yeni;//ilk düğüm ekleniyor dugum_sayisi++; return; } if(strcmp(yeni->isim,(*sPtr)->isim)<0) { yeni->sonrakiPtr=*sPtr;//Basa ekleniyor *sPtr=yeni; dugum_sayisi++; return; } while(tara && strcmp(yeni->isim,tara->isim)>0) { arka=tara; tara=tara->sonrakiPtr; } if(tara){ yeni->sonrakiPtr=tara;//araya ekleniyor arka->sonrakiPtr=yeni; } else arka->sonrakiPtr=yeni;//sona ekleniyor dugum_sayisi++; } void listeyazdir(listeDugumuPtr suandakiPtr){ int i=1; if(suandakiPtr==NULL) cout << "Rehber bos" << endl; else{ cout << "Liste : " << endl; while(suandakiPtr!=NULL){ cout << i << suandakiPtr->isim << "\t" << suandakiPtr->tel_numarasi << endl; suandakiPtr=suandakiPtr->sonrakiPtr; i++; } } } int bosMu(listeDugumuPtr basPtr){ return basPtr==NULL; } void sil(listeDugumuPtr *sPtr,int sira,int dugum_sayisi){ listeDugumuPtr tara,arka; int sayac=1; tara=*sPtr; if(sira<=0){ cout << "yanlis sira no girdiniz" << endl; return; } if(sira==1){ *sPtr=(*sPtr)->sonrakiPtr; delete tara; dugum_sayisi--; return; } while(tara && (sayac<sira)){ arka=tara; tara=tara->sonrakiPtr; sayac++; } if(sayac<sira) cout << "silinecek kayit bulunamadi" << endl; else{ arka->sonrakiPtr=tara->sonrakiPtr; delete tara; dugum_sayisi--; } } void listebosalt(listeDugumuPtr *sPtr){ listeDugumuPtr tara; if(*sPtr==NULL) cout << "liste bos" << endl; else while(*sPtr){ tara=*sPtr; *sPtr=(*sPtr)->sonrakiPtr; delete tara; } }
kayit.h is a header file for liste_example.cpp
#define AD_UZUNLUK 30 #define TEL_UZUNLUK 15 struct listeDugumu{ char isim[AD_UZUNLUK]; char tel_numarasi[TEL_UZUNLUK]; struct listeDugumu *sonrakiPtr; };
Snake Game in Java
keyinputs.class is to use keylistener and keybord inputs
import java.awt.event.*; import java.awt.*; public class keyinputs extends engerekcore implements KeyListener{ public static void main(String[] args){ new keyinputs().run(); } public String tostring(int a){ return mess+""+a; } public String tostring2(int a){ return mess3+""+a; } public int getsonrakiyon(){ return sonrakiyon; } public void init(){ super.init(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //keypressed public void keyPressed(KeyEvent e){ int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_ENTER){//to stop //oyunu durdurur pause = true; becontinue = false; } if(keyCode == KeyEvent.VK_SPACE){ pause = false; becontinue = true; } if(keyCode == KeyEvent.VK_BACK_SPACE) continued = true; if(keyCode == KeyEvent.VK_ESCAPE){//to exit //oyundan çıkar stop(); }else{ yon = sonrakiyon; if(keyCode == KeyEvent.VK_W) if(yon!=kuzey && yon!=guney) sonrakiyon = kuzey; if(keyCode == KeyEvent.VK_S) if(yon!=guney && yon!=kuzey) sonrakiyon = guney; if(keyCode == KeyEvent.VK_A) if(yon!=bati && yon!=dogu) sonrakiyon = bati; if(keyCode == KeyEvent.VK_D) if(yon!=dogu && yon!=bati) sonrakiyon = dogu; e.consume(); } } //keyReleased public void keyReleased(KeyEvent e){ e.consume(); } //last method from interface public void keyTyped(KeyEvent e){ e.consume(); } //engerekcoredaki draw metoduyla eş zamanlı çalışır//run in the same time with draw method in engerekcore public synchronized void draw(Graphics2D g){ Window w = s.getFullScreenWindow();//tam ekrana geçiş g.setColor(w.getBackground());//arka ekran rengi g.fillRect(0, 0, s.getWidth(), s.getHeight()); g.setColor(w.getForeground());//ön ekran rengi g.setFont(new Font("Matisse ITC",1,18));//yazı biçimi for(int i=0;i<coord.size();i++)//yılanın ekrana bastırılması //drawing snake g.drawImage(coord.get(i).gethead(),coord.get(i).getx(),coord.get(i).gety(),null); for(int j=0;j<=780;j+=20){ g.drawImage(wall,j,0,null); g.drawImage(wall,j,560,null); } for(int k=0;k<=560;k+=20){ g.drawImage(wall,0,k,null); g.drawImage(wall,780,k,null); } for(int m = 0;m<8;m++)//yemin ekrana bastırılması //drawing seed g.drawImage(food.get(m).gethead(),food.get(m).getx(),food.get(m).gety(),null); g.drawString(tostring(score),570 ,595); g.drawString(mess2,100,595); g.drawString(tostring2(dead), 300, 595); } public synchronized void draw2(Graphics2D g){ Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHeight()); g.setColor(w.getForeground()); g.setFont(new Font("Matisse ITC",1,50)); g.drawString(mess5, 300, 250); g.drawString(mess6, 100, 350); } public synchronized void draw3(Graphics2D g){ Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHeight()); g.setColor(w.getForeground()); g.setFont(new Font("Matisse ITC",1,50)); g.drawString(mess4, 300, 250); } }
Etiketler:
Game,
Game Progamming,
Java,
keylistener,
Snake
Sunday, 8 April 2012
Snake Game in Java
engerek.class is to creat snake and update position of snake
import java.util.ArrayList; import javax.swing.*; import java.awt.Image; //import java.math.*; public class engerek extends variables{ //inner class protected class ekans{ private double x; private double y; private Image head; //default constructor public ekans(){ this.head = kelle; this.x = 0.0; this.y = 0.0; } //constructor public ekans(Image i,double a,double b){ this.head = i; this.x = a; this.y = b; } public Image gethead(){ return head; } public int getx(){ return (int)x;} public int gety(){ return (int)y;} public void setxy(double x,double y){ this.x = x; this.y = y; } } protected Image askelle = new ImageIcon("C:\\Users\\engerek\\images\\aw.png").getImage();//to load Snake head image protected Image kelle = new ImageIcon("C:\\Users\\engerek\\images\\ae.png").getImage();//to Load Snake image protected Image wall = new ImageIcon("C:\\Users\\engerek\\images\\ay.png").getImage(); //to Load WALL image protected Image yem = new ImageIcon("C:\\Users\\engerek\\images\\as.png").getImage();//to Load Seed image ArrayList<ekans> coord = new ArrayList<ekans>(); ArrayList<ekans> food = new ArrayList<ekans>(); public void addtile(Image i,int coorx,int coory){ coord.add(0,new ekans(i,coorx,coory)); } public void start(){ addtile(kelle,320,300); addtile(kelle,300,300); addtile(kelle,280,300); addtile(kelle,260,300); addtile(kelle,240,300); addtile(kelle,220,300); food.add(new ekans(yem,300,400)); food.add(new ekans(askelle,500,500)); food.add(new ekans(yem,440,440)); food.add(new ekans(askelle,100,100)); } public Image load(Image i){ i = new ImageIcon("C:\\javapics\\deadly.png").getImage(); return i; } public void seedupdate(){ double xco,yco; boolean tamamdir = false; while(tamamdir==false){ xco = Math.random()*20; yco = Math.random()*20; xco = 20 + Math.round(xco)*40; yco = 20 + Math.round(yco)*40; for(int i = 0;i<coord.size();i++) if(xco!=coord.get(i).x && yco != coord.get(i).y){ if(xco<760 && yco<560 ) if(yco>20 && xco>20){ if(index%2==1){ food.remove(index); food.add(index,new ekans(yem,xco,yco)); }else{ food.remove(index); food.add(index,new ekans(askelle,xco,yco)); } tamamdir = true; } } } } public void snakeupdate(){ ekans e = coord.get(0); //ekans object is pointed first element of arraylist ekans newmove = new ekans(); yon = sonrakiyon; switch(yon){ case kuzey : newmove.x = e.x; newmove.y = e.y - 20.0; break; case guney : newmove.x = e.x; newmove.y = e.y + 20.0; break; case bati : newmove.x = e.x - 20.0; newmove.y = e.y; break; case dogu : newmove.x = e.x + 20.0; newmove.y = e.y; break; } //collision of snake with walls if(newmove.x<20){ lost = true; return; }if(newmove.x>780){ lost = true; return; }if(newmove.y<20){ lost = true; return; }if(newmove.y>560){ lost = true; return; } //collision of snake with itself for(int i=0;i<coord.size();i++){ if(newmove.x == coord.get(i).x && newmove.y == coord.get(i).y){ lost = true; break; } } //eating seed and growing up for(int i = 0;i<food.size();i++) if(newmove.x==food.get(i).getx() && newmove.y == food.get(i).gety()){ growup = true; score += 5; index = i; break; } if(growup==true){ coord.add(0,newmove); }else{ coord.add(0,newmove); coord.remove(coord.size()-1); } } //if collision is occur then snake starts up again public void collision(){ coord.removeAll(coord); start(); score = 0; dead++; lost = false; sonrakiyon = kuzey; } }
Thursday, 15 March 2012
string library
#include<iostream> #include<conio.h> #include<string> typedef string stringer void main(){ stringer mailto = "yilmazburk@gmail.com"; cout << mailto << endl; }
Tuesday, 13 March 2012
Problem Getline is solved
Getline function sometimes runs badly i mean it's work useless for us so i can help you about getline's useless
/***************************************************************************** using getline function/getline fonksiyonun istenildiği gibi kullanılması ******************************************************************************/ #include<string> #include<iostream> using namespace std; void main(){ string film_name,country; bool oscar; int duration,number_of_actors; double imdb_rating; string getliner; cout << "Please enter film's name : " << "\n"; cin.ignore(0,'\n'); //not read space and nextline character getline(cin,film_name); cout << "Please enter film's year : "<< endl; cin >> year; cout << "Please enter film's duration : "<< endl; cin >> duration; cout << "Please enter number of actors : "<< endl; cin >> number_of_actors; getline(cin,getliner); cout << "Please enter film's country : "<< "\n"; cin.ignore(0,'\n'); //not read space and nextline character getline(cin,country); cout << "Does the film have Oscar 0 or 1 : "<< endl; cin >> oscar; cout << "Please enter imdb rating of the film : "<< endl; cin >> imdb_rating; getline(cin,getliner); cout << "Film added" << endl; cin.clear(); }
Saturday, 3 March 2012
Memory Allocation in cpp with 2 Dimensional Arrays
Operation on matrices with pointers/Pointerlar ve Diziler Üzerinde hafıza işlemleri
/*********************************************************** Memory Allocation and Matrices Operations with pointers ************************************************************/ #include <iostream> #include <ctimegt> #include <cstdlibgt> using namespace std; /********************************************************************************** *FONKSİYONUN ADI: multip_matrix *ALDIĞI PARAMETRELER: int** ve int *DÖNÜŞ DEĞERİ: void *AMACI: İki boyutlu 2 diziyi matris ve işaretçi aritmetiğine göre çarpan fonksiyon **********************************************************************************/ void multip_matrix(int **a, int **b, int **c, int k, int m, int n){ int i,j,l; int sum=0; for(l=0;l<n;l++) for(i=0;i<k;i++){ for(j=0;j<m;j++){ sum+=*(*(b+j)+l)**(*(a+i)+j); } *(*(c+i)+l) = sum; sum = 0; } } /********************************************************************************** *FONKSİYONUN ADI: multip_array *ALDIĞI PARAMETRELER: int* ve int *DÖNÜŞ DEĞERİ: void *AMACI: Tek boyutlu 2 diziyi matris ve işaretçi aritmetiğine göre çarpan fonksiyon **********************************************************************************/ void multip_array(int *a, int *b, int *c, int k, int m, int n){ int i,j,l; int sum = 0; for(l=0;l<n;l++) for(i=0;i<k;i++){ for(j=0;j<m;j++) sum += *(a+j+i*k)**(b+j*n+l); *(c+i*n+l) = sum; sum = 0; } } int main(){ srand(time(NULL)); int k,m,n; int x = 0; int i,j,z,l; int sayac = 0; cout << "Matrislerin Boyutlarini Girin (k,m,n seklinde)" <<endl; cin >> k >> m >> n; //a dizisi için hafızadan yer alınıyor ve dizi oluşturuluyor int **a; a = new int*[k]; for(i=0;i<k;i++) a[i] = new int[m]; for(j=0;j<k;j++) for(z=0;z<m;z++) a[j][z] = rand()%6; //a dizisinin elemanlar ekrana bastırılıyor cout << "1.matris"<<endl; for(i=0;i<k;i++) for(j=0;j<m;j++){ cout << a[i][j]<<" "; sayac++; if(sayac == m){ cout<<endl; sayac = 0; } } cout << endl; //b dizisi için hafızadan yer alınıyor ve dizi oluşturuluyor int **b ; b = new int*[m]; for(i=0;i<m;i++) b[i] = new int[n]; for(j=0;j<m;j++) for(z=0;z<n;z++) b[j][z] = rand()%6; //b dizisinin elemanlar ekrana bastırılıyor cout << "2.matris"<<endl; for(i=0;i<m;i++) for(j=0;j<n;j++){ cout << b[i][j]<<" "; sayac++; if(sayac == n){ cout<<endl; sayac = 0; } } cout << endl; //c dizisi için hafızadan yer alınıyor ve dizi oluşturuluyor int **c = new int*[k]; for(i=0;i<k;i++) c[i] = new int[n]; system("pause"); //multip_matrix fonksiyon çağrısı multip_matrix(a,b,c,k,m,n); //multip matrix fonksiyonu ile oluşturulan iki boyutlu çarpım dizisinin ekrana bastırılması cout << "carpim matrisi"<<endl; for(i=0;i<k;i++) for(j=0;j<n;j++){ printf("%2d ",c[i][j]); sayac++; if(sayac == n){ cout<<endl; sayac = 0; } } //tek boyutlu diziler icin hafızadan yer alınıyor int *dizi1 = new int[k*m]; int *dizi2 = new int[m*n]; int *dizi3 = new int[k*n]; for(i=0;i<k;i++) for(j=0;j<m;j++){ dizi1[x] = a[i][j]; x++; } x=0; for(i=0;i<m;i++) for(j=0;j<n;j++){ dizi2[x] = b[i][j]; x++; } cout<<endl; system("pause"); //multip_array fonksiyon çağrısı multip_array(dizi1,dizi2,dizi3,k,m,n); //multip array fonksiyonu ile oluşturulan tek boyutlu çarpım dizisinin ekrana bastırılması for(i=0;i<k*n;i++) cout<< *(dizi3+i) <<" "; cout<<endl; //Her bir dizi için bellekten alınan yerler geri veriliyor for(i=0;i<k*m;i++) delete a[i];//Try This delete [] a; for(i=0;i<m*n;i++) delete b[i];//Try This delete [] b; delete [] dizi1; delete [] dizi2; delete [] dizi3; system("pause"); return 0; }
Ekran çıktısı aşağıdaki gibidir
Etiketler:
2 Dimensional,
Allocation,
Array,
Arrays,
Matrix,
Memory,
Pointer
Saturday, 11 February 2012
Java-Adding an Image
images.java
If you want to debug this class, then you should use class that FullScreen.javaimport java.awt.*; import javax.swing.JFrame; import javax.swing.ImageIcon; public class images extends JFrame{ /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub DisplayMode dm = new DisplayMode(800,600,16,DisplayMode.REFRESH_RATE_UNKNOWN); images i = new images(); i.run(dm); } private FullScreen s; private Image bg; private Image pic; private Image ani; private boolean loaded; //run method public void run(DisplayMode dm){ setBackground(Color.WHITE); setForeground(Color.BLACK); setFont(new Font("Arial",Font.PLAIN,24)); loaded = false; s = new FullScreen(); try{ s.setFullScreen(dm, this); loadpics(); try{ Thread.sleep(3000);//milliseconds }catch(Exception ex){} }finally{ s.restoreScreen(); } } //load pictures public void loadpics(){ bg = new ImageIcon("C:\\anywhere.jpg").getImage(); pic = new ImageIcon("C:\\anywhere.png").getImage(); ani = new ImageIcon("C:\\anywhere.gif").getImage(); loaded = true; repaint(); } public void paint(Graphics g){ if(g instanceof Graphics2D){ Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); } if(loaded){ g.drawImage(bg, 30, 30, null); g.drawImage(pic, 170, 180, null); g.drawImage(ani,100,100,null); } } }
Friday, 10 February 2012
Java-Full Screen App
burkan.java
import java.awt.*; import javax.swing.JFrame; public class burkan extends JFrame{ /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub DisplayMode dm = new DisplayMode(800,600,16,DisplayMode.REFRESH_RATE_UNKNOWN); burkan b = new burkan(); b.run(dm); } public void run(DisplayMode dm){ setBackground(Color.WHITE); setForeground(Color.BLACK); setFont(new Font("Arial",Font.PLAIN,24)); FullScreen s = new FullScreen(); try{ s.setFullScreen(dm, this); try{ Thread.sleep(3000); }catch(Exception ex){} }finally{ s.restoreScreen(); } } public void paint(Graphics g){ if(g instanceof Graphics2D){ Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); } g.drawString("Hello World!!!", 200, 200); } }
FullScreen.java
import javax.swing.JFrame; import java.awt.*; public class FullScreen { private GraphicsDevice vc; public FullScreen(){ GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = env.getDefaultScreenDevice(); } public void setFullScreen(DisplayMode dm,JFrame window){ window.setUndecorated(true); window.setResizable(false); vc.setFullScreenWindow(window); if(dm != null && vc.isDisplayChangeSupported()){ try{ vc.setDisplayMode(dm); }catch(Exception ex){} } } public Window getFullScreenWindow(){ return vc.getFullScreenWindow(); } public void restoreScreen(){ Window w = vc.getFullScreenWindow(); if(w != null){ w.dispose(); } vc.setFullScreenWindow(null); } }
Saturday, 4 February 2012
Java - Thread
burkan.java
import javax.swing.*; public class burkan { public static void main(String[] args){ Thread t1 = new Thread(new threads(300,300,1500)); Thread t2 = new Thread(new threads(250,250,3500)); Thread t3 = new Thread(new threads(200,200,6500)); Thread t4 = new Thread(new threads(100,100,8500)); Thread t5 = new Thread(new threads(50,50,10500)); t1.start(); t2.start(); t3.start(); t4.start(); t5.start(); } }
graphics.java
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class graphics extends JPanel{ private int a,b; public graphics(int i, int j) { //constructor a=i; b=j; } public void paintComponent(Graphics g){ super.paintComponents(g); this.setBackground(Color.WHITE); g.setColor(Color.blue); g.drawRect(100,100, a, b); } }
threads.java
import java.util.*; import java.awt.*; import javax.swing.*; public class threads implements Runnable{ private int x,y; public int time; public JFrame f = new JFrame("LOOP"); public threads(int a,int b,int t){ //constructor x=a; y=b; time = t; } public void run(){ try{ Thread.sleep(time); graphics p = new graphics(x,y); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(800,600); f.setVisible(true); f.add(p); }catch(Exception e){} } }
Tuesday, 17 January 2012
Monday, 16 January 2012
How to create binary tree
#include<iostream> #include<stdio.h> #include<time.h> #include<iomanip> #include<conio.h> #define dimension 11 using namespace std; struct tree{ int value; tree *leftptr; tree *rightptr; }; typedef tree Tree; typedef Tree *treePtr; void create(treePtr *,int); void silme(treePtr *); void remove(treePtr); void inorder(treePtr); void postorder(treePtr); void preorder(treePtr); void go_array(treePtr,int[],int *); void main(){ srand(time(NULL)); int val,i,key; //val means value, i means counter , key is keyboard input int counter=0; int arrayx[dimension]={0}; treePtr root = NULL; for(i=0;i<11;i++){ val = rand()%999+1; create(&root,val); } go_array(root,arrayx,&counter); cout << "inorder scanning..." << endl; inorder(root); cout <<endl<<"Preorder scanning..."<<endl; preorder(root); cout <<endl<<"Postorder scanning..."<<endl; postorder(root); cout<<endl; cout << "Array : "<<endl; for(i=0;i<11;i++) cout <<arrayx[i] <<" "; cout<<endl; cout <<"Sayac = "<<counter<<endl; cout <<endl<< "Press 1 to delete a node from to tree or 0 to pass and exit : "; cin.ignore(0,'\n'); cin>>key; cout << key<<endl; if(key==1) remove(root); inorder(root); getch(); } void create(treePtr *proot,int qvalue){ treePtr tara,yeni; yeni = new Tree; tara = *proot; yeni->value=qvalue; yeni->leftptr = NULL; yeni->rightptr = NULL; bool bulundu = false; if((*proot)==NULL){//ilk düğüm ekleniyor *proot = yeni; } while(tara!=NULL && bulundu!=true){ if(qvalue<tara->value){ if(tara->leftptr!=NULL) tara=tara->leftptr; else{ tara->leftptr = yeni; bulundu = true; } } else if(qvalue>tara->value){ if(tara->rightptr!=NULL) tara=tara->rightptr; else{ tara->rightptr = yeni; bulundu = true; } } else break; } } void inorder(treePtr p){ if(p){ inorder(p->leftptr); cout << p->value <<" "; inorder(p->rightptr); } } void postorder(treePtr p){ if(p){ inorder(p->leftptr); inorder(p->rightptr); cout << p->value <<" "; } } void preorder(treePtr p){ if(p){ cout << p->value <<" "; inorder(p->leftptr); inorder(p->rightptr); } } void go_array(treePtr p,int q[dimension],int *s){ if(p){ go_array(p->leftptr,q,s); q[*s]=p->value; (*s)++; go_array(p->rightptr,q,s); } } void remove(treePtr p){ int sil; cout << "NE SILMEK ISTIYORSUN : "; cin.ignore(2,'\n'); cin >> sil; char yon; treePtr tara,ust; tara = p; bool var = false; while(tara && var!=true){ if(sil<tara->value){ ust=tara; yon = 'l'; tara=tara->leftptr; }else if(sil>tara->value){ ust=tara; yon = 'r'; tara=tara->rightptr; }else var = true; } if(var==true){ if(yon=='l') silme(&(ust->leftptr)); else if(yon=='r') silme(&(ust->rightptr)); else silme(&p); } else cout << "HATA" <<endl; } void silme(treePtr *s){ treePtr r,q; r=*s; if(r==NULL) return; else if(r->rightptr==NULL){ *s=r->leftptr; delete r; } else if(r->leftptr==NULL){ *s=r->rightptr; delete r; } else { for(q=r->rightptr;q->leftptr;q=q->leftptr); q=r->leftptr; *s=r->rightptr; delete r; } }
Syntax Highligter 3 and Blogspot
Syntax Highlighter version 3.0.83 has been released and there are quite a few changes in the way things work now. I realized this when the rendering on this site broke after I modified it to use the latest release. So, here is the steps required to setup the "hosted" version of the latest Syntax Highlighter (version 3.0.83) and integrate with your Blogger/Blogspot blog.
Django - shThemeDjango
Eclipse - shThemeEclipse
Emacs - shThemeEmacs
Fade to Grey - shThemeFadeToGrey
Midnight - shThemeMidnight
RDark - shThemeRDark
Installation
- Navigate to Dashboard > Design > Edit HTML
- Backup the current template by clicking on the link Download Full Template
- In the textarea, press CTRL+F to find the code </head>
- Copy the below code and paste it just above
And Save it if you want to add another languages,gooo.
<link href='http://alexgorbatchev.com/pub/sh/current/styles/shThemeDefault.css' rel='stylesheet' type='text/css'/>Moreover,you can replace shThemeDefault in the above line with any one of the following themes:
Django - shThemeDjango
Eclipse - shThemeEclipse
Emacs - shThemeEmacs
Fade to Grey - shThemeFadeToGrey
Midnight - shThemeMidnight
RDark - shThemeRDark
Usage
To use it in your blog post, there are a couple of things that need to be done.- Escape all code by replacing any occurrences of:
- < with <
- > with >
- Enclose the escaped code between <pre class="brush:[brush_name];[optional_params]"> and </pre>
- Setup the proper brush name (based on the code being highlighted) in the opening pre tag. Using the correct brush will ensure proper highlighting of the code
Etiketler:
Blogspot,
Codes,
Highlighter,
Javascript,
Syntax
Tuesday, 10 January 2012
Basic File Reading in C
#include< stdio.h> #include< stdlib.h> int main() { int hesap; char ad[30]; double bakiye; FILE*fPtr; fPtr=fopen("musteri.txt","r"); if(fPtr==NULL) printf("Dosya Bozuk!!!"); else{ printf("%-10s%-13s%s\n","hesap","isim","bakiye"); fscanf(fPtr,"%d%s%lf",&hesap,ad,&bakiye); while(!feof(fPtr)){ printf("%-10d%-13s%7.2f\n",hesap,ad,bakiye); fscanf(fPtr,"%d%s%lf",&hesap,ad,&bakiye); } fclose(fPtr); } system("pause"); return 0; }
Write Sequential File in C
#include< stdio.h> #include< stdlib.h> int main() { int hesap; char isim[30]; double bakiye; FILE*cfPtr; if((cfPtr=fopen("musteri.txt","w"))==NULL) printf("Dosya acilamadi\n"); else{ printf("Hesap numarasini,ismi ve bakiyeyi giriniz.\n"); printf("EOF ile veri girisini sonlandiriniz\n"); printf("? "); scanf("%d%s%lf",&hesap,isim,&bakiye); while(!feof(stdin)) { fprintf(cfPtr,"%d %s %.2f\n",hesap,isim,bakiye); printf("? "); scanf("%d%s%lf",&hesap,isim,&bakiye); } fclose(cfPtr); } system("pause"); return 0; }
Random Access File Writing in C
#include< stdio.h> struct musteriVerisi{ int hesapNo; char soyisim[15]; char isim[10]; double bakiye; }; int main(){ FILE*cfPtr; struct musteriVerisi musteri={0,"","",0.0}; if((cfPtr=fopen("kredi.dat","r+"))==NULL) printf("Dosya acilamiyor\n"); else{ printf("Hesap numarasini giriniz(1-100)\n"); scanf("%d",&musteri.hesapNo); while(musteri.hesapNo!=0) { printf("soyisim,isim,bakiye giriniz\n"); fscanf(stdin,"%s%s%lf",musteri.soyisim,musteri.isim,&musteri.bakiye); fseek(cfPtr,(musteri.hesapNo-1)*sizeof(struct musteriVerisi),SEEK_SET); fwrite(&musteri,sizeof(struct musteriVerisi),1,cfPtr); printf("Hesap numarasini giriniz(1-100)\n"); scanf("%d",&musteri.hesapNo); } fclose(cfPtr); } getch(); return 0; }
Random Access File Reading in C
#includestruct musteriVerisi{ int hesapNo; char soyisim[15]; char isim[10]; double bakiye; }; int main() { FILE*cfPtr; struct musteriVerisi musteri={0,"","",0.0}; if((cfPtr=fopen("kredi.dat","r"))==NULL) printf("Dosya acilamiyor\n"); else{ printf("%-6s%-16s%-11s%10s\n","HspNo","Soyisim","Isim","Bakiye"); while(!feof(cfPtr)) { fread(&musteri,sizeof(struct musteriVerisi),1,cfPtr); if(musteri.hesapNo!=0) printf("%-6d%-16s%-11s%10.2f\n",musteri.hesapNo, musteri.soyisim,musteri.isim,musteri.bakiye); } fclose(cfPtr); } getch(); return 0; }
Simple Poker Game in C
#include#include #include #include /*#define SATIR 4 #define SUTUN 13*/ void desteyikar(int[][13]); void desteyidagit(int[][13],const char*[],const char*[]); void durum(int[][13],const char*[],const char*[]); //int yeniden(void); //void renk(char*[],char*[]); int main() { int again; const char*takim[4]={"kupa","karo","sinek","maca"}; const char*taraf[13]={"as","iki","uc","dOrt","bes","alti","yedi","sekiz","dokuz","on","vale","kiz","papaz"}; int deste[4][13]={0}; char secim; printf("Poker oynamak ister misin E/H ? "); scanf("%c",&secim); if(secim!='h') { srand(time(0)); desteyikar(deste); desteyidagit(deste,taraf,takim); durum(deste,taraf,takim); /*printf("Tekrar oynamak ister misin ? E/H"); scanf("%c",&secim);*/ } getch(); return 0; } void desteyikar(int adeste[][13]) { int satir,sutun,kart; for(kart=1;kart<=52;kart++) { do{ satir=rand()%4; sutun=rand()%13; }while(adeste[satir][sutun]!=0); adeste[satir][sutun]=kart; } } void desteyidagit(int adeste[][13],const char*ataraf[],const char*atakim[]) { int kart,satir,sutun; printf("Your hand is \n\n"); for(kart=1;kart<=5;kart++) for(satir=0;satir<=3;satir++) for(sutun=0;sutun<=12;sutun++) if(adeste[satir][sutun]==kart) { printf("%5s %-8s\t",atakim[satir],ataraf[sutun]); } printf("\nMy hand is \n\n"); for(kart=6;kart<=10;kart++) for(satir=0;satir<=3;satir++) for(sutun=0;sutun<=12;sutun++) if(adeste[satir][sutun]==kart) { printf("%5s %-8s\t",atakim[satir],ataraf[sutun]); } } void durum(int adeste[][13],const char*ataraf[],const char*atakim[]) { int kart,satir,sutun,r=0,q=0; char s1[5],s2[5],s3[5],s4[5],s5[5],s6[5],s7[5],s8[5],s9[5],s10[5]; int buyukluk[10],i; for(kart=1;kart<=10;kart++) for(satir=0;satir<=3;satir++) for(sutun=1;sutun<=12;sutun++) { if(adeste[satir][sutun]==1) { *s1=*ataraf[sutun]; *(s1+1)=*(ataraf[sutun]+1); *(s1+2)=*(ataraf[sutun]+2); *(s1+3)=*(ataraf[sutun]+3); *(s1+4)=*(ataraf[sutun]+4); } if(adeste[satir][sutun]==2) { *s2=*ataraf[sutun]; *(s2+1)=*(ataraf[sutun]+1); *(s2+2)=*(ataraf[sutun]+2); *(s2+3)=*(ataraf[sutun]+3); *(s2+4)=*(ataraf[sutun]+4); } if(adeste[satir][sutun]==3) { *s3=*ataraf[sutun]; *(s3+1)=*(ataraf[sutun]+1); *(s3+2)=*(ataraf[sutun]+2); *(s3+3)=*(ataraf[sutun]+3); *(s3+4)=*(ataraf[sutun]+4); } if(adeste[satir][sutun]==4) { *s4=*ataraf[sutun]; *(s4+1)=*(ataraf[sutun]+1); *(s4+2)=*(ataraf[sutun]+2); *(s4+3)=*(ataraf[sutun]+3); *(s4+4)=*(ataraf[sutun]+4); } if(adeste[satir][sutun]==5) { *s5=*ataraf[sutun]; *(s5+1)=*(ataraf[sutun]+1); *(s5+2)=*(ataraf[sutun]+2); *(s5+3)=*(ataraf[sutun]+3); *(s5+4)=*(ataraf[sutun]+4); } if(adeste[satir][sutun]==6) { for(i=0;i<=4;i++) *(s6+i)=*(ataraf[sutun]+i); } if(adeste[satir][sutun]==7) { for(i=0;i<=4;i++) *(s7+i)=*(ataraf[sutun]+i); } if(adeste[satir][sutun]==8) { for(i=0;i<=4;i++) *(s8+i)=*(ataraf[sutun]+i); } if(adeste[satir][sutun]==9) { for(i=0;i<=4;i++) *(s9+i)=*(ataraf[sutun]+i); } if(adeste[satir][sutun]==10) { for(i=0;i<=4;i++) *(s10+i)=*(ataraf[sutun]+i); } } buyukluk[0]=sizeof(s1)/sizeof(char); buyukluk[1]=sizeof(s2)/sizeof(char); buyukluk[2]=sizeof(s3)/sizeof(char); buyukluk[3]=sizeof(s4)/sizeof(char); buyukluk[4]=sizeof(s5)/sizeof(char); buyukluk[5]=sizeof(s6)/sizeof(char); buyukluk[6]=sizeof(s7)/sizeof(char); buyukluk[7]=sizeof(s8)/sizeof(char); buyukluk[8]=sizeof(s9)/sizeof(char); buyukluk[9]=sizeof(s10)/sizeof(char); if(buyukluk[0]==buyukluk[1]) if((*s1==*s2)&&(*(s1+1)==*(s2+1))) r++; if(buyukluk[0]==buyukluk[2]) if((*s1==*s3)&&(*(s1+1)==*(s3+1))) r++; if(buyukluk[0]==buyukluk[3]) if((*s1==*s4)&&(*(s1+1)==*(s4+1))) r++; if(buyukluk[0]==buyukluk[4]) if((*s1==*s5)&&(*(s1+1)==*(s5+1))) r++; if(buyukluk[1]==buyukluk[2]) if((*s2==*s3)&&(*(s2+1)==*(s3+1))) r++; if(buyukluk[1]==buyukluk[3]) if((*s2==*s4)&&(*(s2+1)==*(s4+1))) r++; if(buyukluk[1]==buyukluk[4]) if((*s2==*s5)&&(*(s2+1)==*(s5+1))) r++; if(buyukluk[2]==buyukluk[3]) if((*s3==*s4)&&(*(s3+1)==*(s4+1))) r++; if(buyukluk[2]==buyukluk[3]) if((*s3==*s5)&&(*(s3+1)==*(s5+1))) r++; if(buyukluk[3]==buyukluk[4]) if((*s4==*s5)&&(*(s4+1)==*(s5+1))) r++; if(buyukluk[5]==buyukluk[6]) if((*s5==*s6)&&(*(s5+1)==*(s6+1))) q++; if(buyukluk[5]==buyukluk[7]) if((*s5==*s7)&&(*(s5+1)==*(s7+1))) q++; if(buyukluk[5]==buyukluk[8]) if((*s5==*s8)&&(*(s5+1)==*(s8+1))) q++; if(buyukluk[5]==buyukluk[9]) if((*s5==*s9)&&(*(s5+1)==*(s9+1))) q++; if(buyukluk[6]==buyukluk[7]) if((*s6==*s7)&&(*(s6+1)==*(s7+1))) q++; if(buyukluk[6]==buyukluk[8]) if((*s6==*s8)&&(*(s6+1)==*(s8+1))) q++; if(buyukluk[6]==buyukluk[9]) if((*s6==*s9)&&(*(s6+1)==*(s9+1))) q++; if(buyukluk[7]==buyukluk[8]) if((*s7==*s8)&&(*(s7+1)==*(s8+1))) q++; if(buyukluk[7]==buyukluk[9]) if((*s7==*s9)&&(*(s7+1)==*(s9+1))) q++; if(buyukluk[8]==buyukluk[9]) if((*s8==*s9)&&(*(s8+1)==*(s9+1))) q++; if(r==1) printf("\nYour hand has One pair\n"); if(r==2) printf("\nYour hand has Two pair\n"); if(r==3) printf("\nYour hand has Three of a Kind\n"); if(r==6) printf("\nYour hand has Four of a Kind\n"); printf("\n\n"); if(q==1) printf("\nMy hand has One pair\n"); if(q==2) printf("\nMy hand has Two pair\n"); if(q==3) printf("\nMy hand has Three of a Kind\n"); if(q==6) printf("\nMy hand has Four of a Kind\n"); printf("\n-------------------------------------------\n"); if(r>q) printf("Your hand is winner\n"); if(q>r) printf("My hand is winner\n"); if(q==r) printf("Draw\n"); }
Etiketler:
Four of a Kind,
Game,
One Pair,
Poker,
Threeof a kind,
Two Pair
Magic Square
#include <stdio.h>
#include<stdlib.h>
int main()
{
int k,i,j,n;
int row,col,newRow,newCol;
int square[20][20]; //boyut arttırılabilir
printf("matrisin boyutunu giriniz...\n");
scanf("%d",&n);
for(i=0;i<n;i++) {
for(j=0;j<n;j++) {
square[i][j]=0;
}
}
row=1;
col=(n+1)/2;
k=1;
square[row-1][col-1]=k;
for(k=2;k<=n*n;k++)
{
newRow=row-1;
newCol=col+1;
if (newRow==0&&newCol==(n+1))
{
newRow=row+1;
newCol=n;
row=newRow;
col=newCol;
square[row-1][col-1]=k;
}
else
{
while(newRow==0) //while if ile degistirilebilir
{
newRow=n;
}
while(newCol==(n+1))
{
newCol=1;
}
if(square[newRow-1][newCol-1]==0)
{
row=newRow;
col=newCol;
square[row-1][col-1]=k;
}
else
{
newRow=row+1;
newCol=col;
while(newRow==(n+1))
{
newRow=1;
}
row=newRow;
col=newCol;
square[row-1][col-1]=k;
}
}
}
printf("%d*%d magic square:\n",n,n);
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
printf("%d ",square[i][j]);
}
printf("\n");
}
system("pause");
return 0;
}
#include<stdlib.h>
int main()
{
int k,i,j,n;
int row,col,newRow,newCol;
int square[20][20]; //boyut arttırılabilir
printf("matrisin boyutunu giriniz...\n");
scanf("%d",&n);
for(i=0;i<n;i++) {
for(j=0;j<n;j++) {
square[i][j]=0;
}
}
row=1;
col=(n+1)/2;
k=1;
square[row-1][col-1]=k;
for(k=2;k<=n*n;k++)
{
newRow=row-1;
newCol=col+1;
if (newRow==0&&newCol==(n+1))
{
newRow=row+1;
newCol=n;
row=newRow;
col=newCol;
square[row-1][col-1]=k;
}
else
{
while(newRow==0) //while if ile degistirilebilir
{
newRow=n;
}
while(newCol==(n+1))
{
newCol=1;
}
if(square[newRow-1][newCol-1]==0)
{
row=newRow;
col=newCol;
square[row-1][col-1]=k;
}
else
{
newRow=row+1;
newCol=col;
while(newRow==(n+1))
{
newRow=1;
}
row=newRow;
col=newCol;
square[row-1][col-1]=k;
}
}
}
printf("%d*%d magic square:\n",n,n);
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
printf("%d ",square[i][j]);
}
printf("\n");
}
system("pause");
return 0;
}
Monday, 9 January 2012
Ms-Dos codes
ADDUSERS Add or list users to/from a CSV file ADmodcmd Active Directory Bulk Modify ARP Address Resolution Protocol ASSOC Change file extension associations• ASSOCIAT One step file association ATTRIB Change file attributes b BCDBOOT Create or repair a system partition BOOTCFG Edit Windows boot settings BROWSTAT Get domain, browser and PDC info c CACLS Change file permissions CALL Call one batch program from another• CD Change Directory - move to a specific Folder• CHANGE Change Terminal Server Session properties CHKDSK Check Disk - check and repair disk problems CHKNTFS Check the NTFS file system CHOICE Accept keyboard input to a batch file CIPHER Encrypt or Decrypt files/folders CleanMgr Automated cleanup of Temp files, recycle bin CLEARMEM Clear memory leaks CLIP Copy STDIN to the Windows clipboard. CLS Clear the screen• CLUSTER Windows Clustering CMD Start a new CMD shell CMDKEY Manage stored usernames/passwords COLOR Change colors of the CMD window• COMP Compare the contents of two files or sets of files COMPACT Compress files or folders on an NTFS partition COMPRESS Compress individual files on an NTFS partition CON2PRT Connect or disconnect a Printer CONVERT Convert a FAT drive to NTFS. COPY Copy one or more files to another location• CSCcmd Client-side caching (Offline Files) CSVDE Import or Export Active Directory data d DATE Display or set the date• DEFRAG Defragment hard drive DEL Delete one or more files• DELPROF Delete NT user profiles DELTREE Delete a folder and all subfolders DevCon Device Manager Command Line Utility DIR Display a list of files and folders• DIRUSE Display disk usage DISKCOMP Compare the contents of two floppy disks DISKCOPY Copy the contents of one floppy disk to another DISKPART Disk Administration DNSSTAT DNS Statistics DOSKEY Edit command line, recall commands, and create macros DSACLs Active Directory ACLs DSAdd Add items to active directory (user group computer) DSGet View items in active directory (user group computer) DSQuery Search for items in active directory (user group computer) DSMod Modify items in active directory (user group computer) DSMove Move an Active directory Object DSRM Remove items from Active Directory e ECHO Display message on screen• ENDLOCAL End localisation of environment changes in a batch file• ERASE Delete one or more files• EVENTCREATE Add a message to the Windows event log EXIT Quit the current script/routine and set an errorlevel• EXPAND Uncompress files EXTRACT Uncompress CAB files f FC Compare two files FIND Search for a text string in a file FINDSTR Search for strings in files FOR /F Loop command: against a set of files• FOR /F Loop command: against the results of another command• FOR Loop command: all options Files, Directory, List• FORFILES Batch process multiple files FORMAT Format a disk FREEDISK Check free disk space (in bytes) FSUTIL File and Volume utilities FTP File Transfer Protocol FTYPE Display or modify file types used in file extension associations• g GLOBAL Display membership of global groups GOTO Direct a batch program to jump to a labelled line• GPUPDATE Update Group Policy settings h HELP Online Help i iCACLS Change file and folder permissions IF Conditionally perform a command• IFMEMBER Is the current user in an NT Workgroup IPCONFIG Configure IP k KILL Remove a program from memory l LABEL Edit a disk label LOCAL Display membership of local groups LOGEVENT Write text to the NT event viewer LOGMAN Manage Performance Monitor LOGOFF Log a user off LOGTIME Log the date and time in a file m MAPISEND Send email from the command line MBSAcli Baseline Security Analyzer. MEM Display memory usage MD Create new folders• MKLINK Create a symbolic link (linkd) MODE Configure a system device MORE Display output, one screen at a time MOUNTVOL Manage a volume mount point MOVE Move files from one folder to another• MOVEUSER Move a user from one domain to another MSG Send a message MSIEXEC Microsoft Windows Installer MSINFO32 System Information MSTSC Terminal Server Connection (Remote Desktop Protocol) MV Copy in-use files n NET Manage network resources NETDOM Domain Manager NETSH Configure Network Interfaces, Windows Firewall & Remote access NETSVC Command-line Service Controller NBTSTAT Display networking statistics (NetBIOS over TCP/IP) NETSTAT Display networking statistics (TCP/IP) NOW Display the current Date and Time NSLOOKUP Name server lookup NTBACKUP Backup folders to tape NTRIGHTS Edit user account rights o OPENFILES Query or display open files p PATH Display or set a search path for executable files• PATHPING Trace route plus network latency and packet loss PAUSE Suspend processing of a batch file and display a message• PERMS Show permissions for a user PERFMON Performance Monitor PING Test a network connection POPD Restore the previous value of the current directory saved by PUSHD• PORTQRY Display the status of ports and services POWERCFG Configure power settings PRINT Print a text file PRINTBRM Print queue Backup/Recovery PRNCNFG Display, configure or rename a printer PRNMNGR Add, delete, list printers set the default printer PROMPT Change the command prompt• PsExec Execute process remotely PsFile Show files opened remotely PsGetSid Display the SID of a computer or a user PsInfo List information about a system PsKill Kill processes by name or process ID PsList List detailed information about processes PsLoggedOn Who's logged on (locally or via resource sharing) PsLogList Event log records PsPasswd Change account password PsService View and control services PsShutdown Shutdown or reboot a computer PsSuspend Suspend processes PUSHD Save and then change the current directory• q QGREP Search file(s) for lines that match a given pattern. r RASDIAL Manage RAS connections RASPHONE Manage RAS connections RECOVER Recover a damaged file from a defective disk. REG Registry: Read, Set, Export, Delete keys and values REGEDIT Import or export registry settings REGSVR32 Register or unregister a DLL REGINI Change Registry Permissions REM Record comments (remarks) in a batch file• REN Rename a file or files• REPLACE Replace or update one file with another RD Delete folder(s)• RMTSHARE Share a folder or a printer ROBOCOPY Robust File and Folder Copy ROUTE Manipulate network routing tables RUN Start | RUN commands RUNAS Execute a program under a different user account RUNDLL32 Run a DLL command (add/remove print connections) s SC Service Control SCHTASKS Schedule a command to run at a specific time SCLIST Display NT Services SET Display, set, or remove environment variables• SETLOCAL Control the visibility of environment variables• SETX Set environment variables permanently SFC System File Checker SHARE List or edit a file share or print share SHIFT Shift the position of replaceable parameters in a batch file• SHORTCUT Create a windows shortcut (.LNK file) SHOWGRPS List the NT Workgroups a user has joined SHOWMBRS List the Users who are members of a Workgroup SHUTDOWN Shutdown the computer SLEEP Wait for x seconds SLMGR Software Licensing Management (Vista/2008) SOON Schedule a command to run in the near future SORT Sort input START Start a program or command in a separate window• SU Switch User SUBINACL Edit file and folder Permissions, Ownership and Domain SUBST Associate a path with a drive letter SYSTEMINFO List system configuration t TASKLIST List running applications and services TASKKILL Remove a running process from memory TIME Display or set the system time• TIMEOUT Delay processing of a batch file TITLE Set the window title for a CMD.EXE session• TLIST Task list with full path TOUCH Change file timestamps TRACERT Trace route to a remote host TREE Graphical display of folder structure TSSHUTDN Remotely shut down or reboot a terminal server TYPE Display the contents of a text file• TypePerf Write performance data to a log file u USRSTAT List domain usernames and last login v VER Display version information• VERIFY Verify that files have been saved• VOL Display a disk label• w WAITFOR Wait for or send a signal WHERE Locate and display files in a directory tree WHOAMI Output the current UserName and domain WINDIFF Compare the contents of two files or sets of files WINMSDP Windows system report WINRM Windows Remote Management WINRS Windows Remote Shell WMIC WMI Commands WUAUCLT Windows Update x XCACLS Change file and folder permissions XCOPY Copy files and folders :: Comment / Remark•
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