Showing posts with label Core. Show all posts
Showing posts with label Core. Show all posts

Wednesday, 18 April 2012

Snake Game in Java

engerekcore.java is need to run game


import java.awt.*;
//import javax.swing.*;

public abstract class engerekcore extends engerek{
 
 //ekran modları
 private static DisplayMode modes[] = {
  new DisplayMode(800,600,32,0),
  new DisplayMode(800,600,24,0),
  new DisplayMode(800,600,16,0),
  new DisplayMode(640,480,32,0),
  new DisplayMode(640,480,24,0),
  new DisplayMode(640,480,16,0),
 };
 private boolean running;
 protected screen s;
 
 //stop method
 public void stop(){
  running = false;
 }
 
 //call init and gameloop
 public void run(){
  try{
   init();
   start();
   gameLoop();
  }finally{
   s.restoreScreen();
  }
 }
 //set to full screen
 public void init(){
  s = new screen();
  DisplayMode dm = s.findFirstCompatibleMode(modes);
  s.setFullScreen(dm);
  
  Window w = s.getFullScreenWindow();
  w.setFont(new Font("Arial",Font.PLAIN,20));
  w.setBackground(Color.white);
  w.setForeground(Color.black);
  running = true;
 }
 //main gameLoop
 public void gameLoop(){
  long startTime = System.currentTimeMillis();
  long cumTime = startTime;
  
  while(running){
   Graphics2D g = s.getGraphics();
   long timePassed = System.currentTimeMillis() - cumTime;
   cumTime += timePassed;
   if(pause==false){
    if(lost!=false){
     try{
     draw2(g);
     g.dispose();
     
     if(continued){
     collision();
     s.update();
     continued = false;
     continue;
     }
     }catch(Exception ex){}
    }else
     update(timePassed);
     draw(g);
     g.dispose();
     s.update();
   }else{
    try{
     draw3(g);
     g.dispose();
     s.update();
     if(becontinue){
     continue;
     }
    }catch(Exception ex){}
   }
   
   try{
    Thread.sleep(20);
 
   }catch(Exception ex){}
   
  }
 }
 //update snake move
 public void update(long timePassed){
  lastmove += timePassed;
  if(lastmove>movedelay){
   snakeupdate();
   if(growup==true){
   seedupdate();
   growup = false;
   }
   lastmove = 0;
  }
 }
 //draw game screen
 public abstract void draw(Graphics2D g);
 //draw lost screen
 public abstract void draw2(Graphics2D g);
 //draw pause screen
 public abstract void draw3(Graphics2D g);
}