Saturday, 11 February 2012

Java-Adding an Image

images.java

If you want to debug this class, then you should use class that FullScreen.java
import java.awt.*;
import javax.swing.JFrame;
import javax.swing.ImageIcon;
public class images extends JFrame{

 /**
  * @param args
  */
 public static void main(String[] args) {
  // TODO Auto-generated method stub
  DisplayMode dm = new DisplayMode(800,600,16,DisplayMode.REFRESH_RATE_UNKNOWN);
  images i = new images();
  i.run(dm);
 } 
  
 private FullScreen s; 
 private Image bg;
 private Image pic;
        private Image ani;
 private boolean loaded;
 //run method
 public void run(DisplayMode dm){
  setBackground(Color.WHITE);
  setForeground(Color.BLACK);
  setFont(new Font("Arial",Font.PLAIN,24));
  loaded = false;
  s = new  FullScreen();
  try{
   s.setFullScreen(dm, this);
   loadpics();
   try{
    
    Thread.sleep(3000);//milliseconds
    
   }catch(Exception ex){}
  }finally{
   s.restoreScreen();
  }
 }
 
 //load pictures
 public void loadpics(){
  bg = new ImageIcon("C:\\anywhere.jpg").getImage();
  pic = new ImageIcon("C:\\anywhere.png").getImage();
                ani = new ImageIcon("C:\\anywhere.gif").getImage();
  loaded = true;
  repaint();
 }
 
 public void paint(Graphics g){
  if(g instanceof Graphics2D){
   Graphics2D g2 = (Graphics2D)g;
   g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
  }
  if(loaded){
   g.drawImage(bg, 30, 30, null);
   g.drawImage(pic, 170, 180, null);
   g.drawImage(ani,100,100,null);
  }
  
 }
 
 
}

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